Hey, my name is Tessa.
I’m a software engineer with a special interest in computer graphics. We’ll get along great if you like C++, dogs, or terrible puns!
In a previous life, I worked at tech startups big and small, and studied Mechatronics at a German University.
You can find out more about me here, read about what I’m learning and working on here, and check out my projects below.
Latest Posts
Projects
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Video Stabilizer
Computer Vision C++ OpenCV SIFT RANSAC
An application of computer vision algorithms and techniques to stabilize shaky video footage, including Lowe's Scale-Invariant Feature Transform (SIFT) technique for feature detection and Fischler and Bolles' RAndom SAmple Consesus (RANSAC) algorithm to compute robust homography matrices.
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3D Terrain Simulation
Real-time Rendering C++ OpenGL GLSL
3D terrain simulation with an editable, procedurally generated terrain mesh that updates in real-time. Built for the course CGRA350 Real Time Rendering at VUW.
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DXEngine
WIP
Game Engine C++ DirectX Win32
Hardware accelerated DX11 based rendering engine built on Win32.
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Snek
Java Game TEngine
A simple remake of the classic game Snake, built in Java using my own custom 2D game engine TEngine.
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TEngine
Java Game Engine
A 2D game engine built to support building games in Java for the course 159261 Games Programming at Massey University.
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Holy Whac-a-Moley
GDScript Game Godot Engine Game Jam
A game jam entry created for Weeksauce February 2024, using the Godot game engine and GDScript.
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Conway's Game of Life
JavaScript Cellular Automata
A JS implementation of Conway's Game of Life.