Projects
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Hydraulic Erosion Simulation
A particle-based hydraulic erosion simulation that realistically simulates the effects of water flow on procedurally generated terrain.
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An application of computer vision algorithms and techniques to stabilize shaky video footage, including Lowe's Scale-Invariant Feature Transform (SIFT) technique for feature detection and Fischler and Bolles' RAndom SAmple Consensus (RANSAC) algorithm to compute robust homography matrices.
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sfx
A hot-reloadable shader playground for experimenting with GLSL fragment shaders offline, built with React, TypeScript, and Three.js.
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3D Gaussian Splat Viewer
A simple Godot tool for visualizing and interacting with 3D Gaussian Splat point cloud data. Supports .PLY (Stanford Triangle Format), .SPLAT (3D Gaussian Splat format) and .XYZ files (simple point format).
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Hugh's Chromatic Adventure
A colorful 2D platformer where you help Hugh the penguin solve puzzling levels. Built using the Godot game engine and GDScript.
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Holy Whac-a-Moley
A delightful take on the classic Whack-A-Mole game. Created as a game jam entry for Weeksauce February 2024, using the Godot game engine and GDScript.
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